May 2022

Simplifying Entertainment Again

A concept streaming hub that unifies subscriptions, reduces decision fatigue, and builds community around what you watch.

TDLR

Streaming has exploded into the same kind of fragmentation we used to hate about cable—too many apps, too much friction, too much time spent deciding. Odysy is a concept product that brings your streaming services into one place, with a UX designed for clarity and an identity designed to feel public-facing, trustworthy, and human. This work combined end-to-end UX/UI design (flows → prototypes → UI kit) with a full brand system and campaign assets, all grounded in audience research and market/competitive analysis.

Role

Creative Lead (Brand & Product)

Company

Odysy (Concept)

Industry

Autonomous Robotics

Team

Individual project
10 weeks

Responsibilities

Product Design
UX/UI
User Research
Visual/Brand Identity
Motion/Ad Assets
Copywriting

Tools

Figma
Illustrator
Photoshop
After Effects
Keynote

Problem

As streaming options multiplied, media discovery regressed into clutter and complexity. People juggle multiple services, spend too long finding something to watch, and lose the sense of connection that media can create.

Goal

Create a unified streaming experience that:

  • streamlines sign-up/onboarding,

  • reduces friction in discovery, and

  • introduces community in a way that feels human—not noisy.

May 2022

Simplifying Entertainment Again

A concept streaming hub that unifies subscriptions, reduces decision fatigue, and builds community around what you watch.

TDLR

Streaming has exploded into the same kind of fragmentation we used to hate about cable—too many apps, too much friction, too much time spent deciding. Odysy is a concept product that brings your streaming services into one place, with a UX designed for clarity and an identity designed to feel public-facing, trustworthy, and human. This work combined end-to-end UX/UI design (flows → prototypes → UI kit) with a full brand system and campaign assets, all grounded in audience research and market/competitive analysis.

Role

Creative Lead (Brand & Product)

Company

Odysy (Concept)

Industry

Autonomous Robotics

Team

Individual project
10 weeks

Responsibilities

Product Design
UX/UI
User Research
Visual/Brand Identity
Motion/Ad Assets
Copywriting

Tools

Figma
Illustrator
Photoshop
After Effects
Keynote

Problem

As streaming options multiplied, media discovery regressed into clutter and complexity. People juggle multiple services, spend too long finding something to watch, and lose the sense of connection that media can create.

Goal

Create a unified streaming experience that:

  • streamlines sign-up/onboarding,

  • reduces friction in discovery, and

  • introduces community in a way that feels human—not noisy.

May 2022

Simplifying Entertainment Again

A concept streaming hub that unifies subscriptions, reduces decision fatigue, and builds community around what you watch.

TDLR

Streaming has exploded into the same kind of fragmentation we used to hate about cable—too many apps, too much friction, too much time spent deciding. Odysy is a concept product that brings your streaming services into one place, with a UX designed for clarity and an identity designed to feel public-facing, trustworthy, and human. This work combined end-to-end UX/UI design (flows → prototypes → UI kit) with a full brand system and campaign assets, all grounded in audience research and market/competitive analysis.

Role

Creative Lead (Brand & Product)

Company

Odysy (Concept)

Industry

Autonomous Robotics

Team

Individual project
10 weeks

Responsibilities

Product Design
UX/UI
User Research
Visual/Brand Identity
Motion/Ad Assets
Copywriting

Tools

Figma
Illustrator
Photoshop
After Effects
Keynote

Problem

As streaming options multiplied, media discovery regressed into clutter and complexity. People juggle multiple services, spend too long finding something to watch, and lose the sense of connection that media can create.

Goal

Create a unified streaming experience that:

  • streamlines sign-up/onboarding,

  • reduces friction in discovery, and

  • introduces community in a way that feels human—not noisy.

Solution

Final Designs, Deliverables, & Solutions

Odysy was designed as one system: product experience + brand identity. The UX reduces friction from onboarding to “press play,” while the brand makes the concept feel credible, human, and public-facing.